这个用到一个三方依赖包https://pub.dev/packages/package_info
package_info: ^0.4.0+13
PackageInfo.fromPlatform().then((PackageInfo packageInfo) { String appName = packageInfo.appName; String packageName = packageInfo.packageName; String version = packageInfo.version; String buildNumber = packageInfo.buildNumber; });
这里面是有坑的.
首先是android.android的同学都知道修改android的版本号和版本名称是一般是配置在 local.properties文件里面.很多人都以为只要去修改local.properties文件.
sdk.dir=/Users/mac/Library/Android/sdk flutter.sdk=/Users/mac/flutter flutter.versionName=1.0.0 flutter.versionCode=1 flutter.buildMode=debug
如果是这样,那么你就错了.
你会发现你修改了之后,去获取的版本信息依然是不变的
当然对android还有一种最笨的方法,那就是直接去修改gradle文件,里面写死,默认情况下 ,app.gradle里面是这样的
def flutterRoot = localProperties.getProperty('flutter.sdk') if (flutterRoot == null) { throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.") } def flutterVersionCode = localProperties.getProperty('flutter.versionCode') if (flutterVersionCode == null) { flutterVersionCode = '1' } def flutterVersionName = localProperties.getProperty('flutter.versionName') if (flutterVersionName == null) { flutterVersionName = '1.0' }
你写死的话就是.def flutterVersionCode = 1.1.0,不再去配置文件里面读取
ios也是一样的.你会发现你去配置了版本号信息之后,运行生成的app其实版本号依然没有发生变化.可以去看下 Generated.xconfig
// This is a generated file; do not edit or check into version control. FLUTTER_ROOT=/Users/mac/flutter FLUTTER_APPLICATION_PATH=/Volumes/Macintosh HD/Users/smartsoft/boss_app FLUTTER_TARGET=lib/main.dart FLUTTER_BUILD_DIR=build SYMROOT=${SOURCE_ROOT}/../build/ios FLUTTER_FRAMEWORK_DIR=/Users/mac/flutter/bin/cache/artifacts/engine/ios-release FLUTTER_BUILD_NAME=1.0.0 FLUTTER_BUILD_NUMBER=1
然后我想flutter不可能这么笨吧,生成的android和ios的版本号还要分别去配置??
所以.问题到底在哪呢??
在于我们都太粗心了,我们还是应该更细心一点的,我们其实应该多去阅读flutter给的提示信息.
仔细阅读这段话,你就发现人家说得很明白了
version: 1.0.+3
+号前面对应的就是versioncode 后面那个3就是buildNum
大家还是要多看文档.
最后还要补充一点,修改了之后要执行一下flutter clean ios才可以生效
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