python作为人工智能的首选语言,正因为有以下特点:
①简单,易学;
②免费,开源;
③面向对象;
④丰富的库;
⑤可扩展性;
⑥可移植性;
⑦可嵌入型;
⑧高层语言。
下面我将作了几款恶搞(有趣)型脚本送给大家,记得最终使用pyinstaller打包哟,以下恶搞型脚本使用之后电脑就会死机,切记使用!!!:
1.死命弹窗
import tkinter.messagebox
while True:
tkinter.messagebox.showerror('Windows 错误','你的电脑正在被攻击!')
2.随机死命弹框
较第一个会好感一些,也就是桌面无限随机出现弹框
import tkinter as tk
import random
import threading
import time
def boom():
window = tk.Tk()
width = window.winfo_screenwidth()
height = window.winfo_screenheight()
a = random.randrange(0, width)
b = random.randrange(0, height)
window.title('你是一个傻狍子')
window.geometry("200x50" + "+" + str(a) + "+" + str(b))
tk.Label(window, text='你是一个傻狍子', bg='green',
font=('宋体', 17), width=20, height=4).pack()
window.mainloop()
threads = []
for i in range(100):
t = threading.Thread(target=boom)
threads.append(t)
time.sleep(0.1)
threads[i].start()
再来介绍一款py实用之处,比如查询快递信息,运行之后在界面输入订单编号,程序会自动打开chorme浏览器,之后会打印出快递详情信息:
# 根据快递单号查询物流信息
def get_screenshot_and_info():
chrome_driver = r'D:\python\pycharm2020\chromedriver.exe' # chromedriver的路径
options = webdriver.ChromeOptions()
# 关闭左上方 Chrome 正受到自动测试软件的控制的提示
options.add_experimental_option('useAutomationExtension', False)
options.add_experimental_option("excludeSwitches", ['enable-automation'])
# 开启浏览器对象
browser = webdriver.Chrome(options=options, executable_path=chrome_driver)
# 访问这个url
browser.get('https://www.kuaidi100.com/')
# 显示等待
wait = WebDriverWait(browser, 5)
wait.until(ec.presence_of_element_located((By.ID, 'menu-track')))
# 窗口最大化
browser.maximize_window()
browser.find_element_by_name('postid').send_keys(nums)
browser.find_element_by_id('query').click()
time.sleep(1)
browser.find_element_by_id('query').click()
time.sleep(2)
browser.execute_script("window.scrollBy(0, 488)")
# 截图
browser.get_screenshot_as_file(filename='info.png')
items = browser.find_elements_by_xpath('//table[@class="result-info"]/tbody/tr')
print('物流信息查询结果如下:\n')
for item in items:
time_ = item.find_element_by_xpath('.//td[1]').text.replace('\n', ' ')
contex = item.find_element_by_xpath('.//td[3]').text
print(f'时间:{time_}')
print(f'状态:{contex}\n')
browser.quit()
# 显示截图
src = cv.imread(filename='info.png')
src = cv.resize(src, None, fx=0.7, fy=0.7)
cv.imshow('result', src)
cv.waitKey(0)
最后再来搞一下小时候经常玩的游戏《贪吃蛇》:
#!/usr/bin/env python
import pygame,sys,time,random
from pygame.locals import *
# 定义颜色变量
redColour = pygame.Color(255,0,0)
blackColour = pygame.Color(0,0,0)
whiteColour = pygame.Color(255,255,255)
greyColour = pygame.Color(150,150,150)
# 定义gameOver函数
def gameOver(playSurface):
gameOverFont = pygame.font.Font('arial.ttf',72)
gameOverSurf = gameOverFont.render('Game Over', True, greyColour)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320, 10)
playSurface.blit(gameOverSurf, gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
# 定义main函数
def main():
# 初始化pygame
pygame.init()
fpsClock = pygame.time.Clock()
# 创建pygame显示层
playSurface = pygame.display.set_mode((640,480))
pygame.display.set_caption('Raspberry Snake')
# 初始化变量
snakePosition = [100,100]
snakeSegments = [[100,100],[80,100],[60,100]]
raspberryPosition = [300,300]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
while True:
# 检测例如按键等pygame事件
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
# 判断键盘事件
if event.key == K_RIGHT or event.key == ord('d'):
changeDirection = 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
# 判断是否输入了反方向
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
# 根据方向移动蛇头的坐标
if direction == 'right':
snakePosition[0] += 20
if direction == 'left':
snakePosition[0] -= 20
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 20
# 增加蛇的长度
snakeSegments.insert(0,list(snakePosition))
# 判断是否吃掉了树莓
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
else:
snakeSegments.pop()
# 如果吃掉树莓,则重新生成树莓
if raspberrySpawned == 0:
x = random.randrange(1,32)
y = random.randrange(1,24)
raspberryPosition = [int(x*20),int(y*20)]
raspberrySpawned = 1
# 绘制pygame显示层
playSurface.fill(blackColour)
for position in snakeSegments:
pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))
pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20))
# 刷新pygame显示层
pygame.display.flip()
# 判断是否死亡
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameOver(playSurface)
if snakePosition[1] > 460 or snakePosition[1] < 0:
for snakeBody in snakeSegments[1:]:
if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameOver(playSurface)
# 控制游戏速度
fpsClock.tick(5)
if __name__ == "__main__":
main()
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